Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Friday 17 June 2016

1000 Best Games for Windows

PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. Their defining characteristics include a lack of any centralized controlling authority, a greater degree of user control over the video-gaming hardware and software used and a generally greater capacity in input, processing, and output.

Home computer games became popular following the video game crash of 1983, particularly in Europe, leading to the era of the "bedroom coder". From the mid-90s onwards, PC games lost mass-market traction to console games before enjoying a resurgence in the mid-2000s through digital distribution.The uncoordinated nature of the PC game market and its lack of physical media make precisely assessing its size difficult.

Early growth:
Spacewar!, developed for the PDP-1 in 1961, is often credited as being the second ever computer game. The game consisted of two player-controlled spaceships maneuvering around a central star, each attempting to destroy the other.
Although personal computers only became popular with the development of the microprocessor and microcomputer, computer gaming on mainframes and minicomputers had previously already existed. OXO, an adaptation of tic-tac-toe for the EDSAC, debuted in 1952. Another pioneer computer game was developed in 1961, when MIT students Martin Graetz and Alan Kotok, with MIT student Steve Russell, developed Spacewar! on a PDP-1 mainframe computer used for statistical calculations.

The first generation of computer games were often text adventures or interactive fiction, in which the player communicated with the computer by entering commands through a keyboard. An early text-adventure, Adventure, was developed for the PDP-11 minicomputer by Will Crowther in 1976, and expanded by Don Woods in 1977. By the 1980s, personal computers had become powerful enough to run games like Adventure, but by this time, graphics were beginning to become an important factor in games. Later games combined textual commands with basic graphics, as seen in the SSI Gold Box games such as Pool of Radiance, or Bard's Tale for example.

By the late 1970s to early 1980s, games were developed and distributed through hobbyist groups and gaming magazines, such as Creative Computing and later Computer Gaming World. These publications provided game code that could be typed into a computer and played, encouraging readers to submit their own software to competitions. Microchess was one of the first games for microcomputers which was sold to the public. First sold in 1977, Microchess eventually sold over 50,000 copies on cassette tape.

As with second-generation video game consoles at the time, early home computer game companies capitalized on successful arcade games at the time with ports or clones of popular arcade games. By 1982, the top-selling games for the Atari 400 were ports of Frogger and Centipede, while the top-selling game for the Texas Instruments TI-99/4A was the Space Invaders clone TI Invaders. That same year, Pac-Man was ported to the Atari 800, while Donkey Kong was licensed for the Coleco Adam. In late 1981, Atari attempted to take legal action against unauthorized clones, particularly Pac-Man clones, despite some of these predating Atari's exclusive rights to the home versions of Namco's game.

Industry crash and aftermath:
See also: Video game crash of 1983
As the video game market became flooded with poor-quality cartridge games created by numerous companies attempting to enter the market, and overproduction of high-profile releases such as the Atari 2600 adaptations of Pac-Man and E.T. grossly underperformed, the popularity of personal computers for education rose dramatically. In 1983, consumer interest in console video games dwindled to historical lows, as interest in computer games rose.[9] The effects of the crash were largely limited to the console market, as established companies such as Atari posted record losses over subsequent years. Conversely, the home computer market boomed, as sales of low-cost color computers such as the Commodore 64 rose to record highs and developers such as Electronic Arts benefited from increasing interest in the platform.

The North American console market experienced a resurgence in the United States with the release of the Nintendo Entertainment System (NES). In Europe, computer gaming continued to boom for many years after. Computers such as the ZX Spectrum and BBC Micro were successful in the European market, where the NES was not as successful despite its monopoly in Japan and North America. The only 8-bit console to have any success in Europe would be the Sega Master System. Meanwhile, in Japan, both consoles and computers became major industries, with the console market dominated by Nintendo and the computer market dominated by NEC's PC-88 (1981) and PC-98 (1982). A key difference between Western and Japanese computers at the time was the display resolution, with Japanese systems using a higher resolution of 640x400 to accommodate Japanese text which in turn had an impact on video game design and allowed more detailed graphics. Japanese computers were also using Yamaha's FM synth sound boards from the early 1980s.

During the 16-bit era, the Commodore Amiga and Atari ST became popular in Europe, while the PC-98, Sharp X68000 and FM Towns became popular in Japan. The Amiga, X68000 and FM Towns were capable of producing near arcade-quality hardware sprite graphics and sound quality when they first released in the mid-to-late 1980s.

Growth of IBM PC gaming:
IBM, the world's largest computer company, introduced the IBM Personal Computer (PC) in 1981. IBM and others sold some games like Microsoft Flight Simulator but the PC's CGA graphics and speaker sound were poor, and most customers bought the powerful but expensive computer for business.[12] From mid-1985, however, what Compute! described as a "wave" of inexpensive IBM PC clones from American and Asian companies caused prices to decline; by the end of 1986, the equivalent to a $1600 real IBM PC with 256K RAM and two disk drives cost as little as $600, lower than the price of the Apple IIc. Consumers began purchasing DOS computers for the home in large numbers. Electronic Arts reported that customers used computers for games more than one fifth of the time whether or not they purchased them for work at home.

By 1987 the PC market was growing so quickly that the formerly business-only computer had become the largest and most important platform for computer game companies. More than a third of games sold in North America were for the PC, twice as many as those for the Apple II and even outselling those for the Commodore 64. With the EGA video card, an inexpensive clone was better for games than the Commodore 64 or Apple II, and the Tandy 1000's enhanced graphics, sound, and built-in joystick ports made it the best platform for IBM PC-compatible games before the VGA era.

By 1988, the enormous popularity of the Nintendo Entertainment System had greatly affected the computer-game industry. A Koei executive claimed that "Nintendo's success has destroyed the [computer] software entertainment market". A Mindscape executive agreed, saying that "Unfortunately, its effect has been extremely negative. Without question, Nintendo's success has eroded software sales. There's been a much greater falling off of disk sales than anyone anticipated." A third attributed the end of growth in sales of the Commodore 64 to the console, and Trip Hawkins called Nintendo "the last hurrah of the 8-bit world". Experts were unsure whether it affected 16-bit computer games, but Hawkins in 1990 nonetheless had to deny rumors that Electronic Arts would withdraw from computers and only produce console games. By 1993 ASCII Entertainment reported at a Software Publishing Association conference that the market for console games ($5.9 billion in revenue) was 12 times that of the computer-game market ($430 million).

Computer games, however, did not disappear. By 1989 Computer Gaming World reported that "the industry is moving toward heavy use of VGA graphics". While some games were advertised with VGA support at the start of the year, they usually supported EGA graphics through VGA cards. By the end of 1989, however, most publishers moved to at supporting at least 320x200 MCGA, a subset of VGA. VGA gave the PC graphics that outmatched the Amiga. Increasing adoption of the computer mouse, driven partially by the success of adventure games such as the highly successful King's Quest series, and high resolution bitmap displays allowed the industry to include increasingly high-quality graphical interfaces in new releases.

Further improvements to game artwork and audio were made possible with the introduction of FM synthesis sound. Yamaha began manufacturing FM synth boards for computers in the early-mid-1980s, and by 1985, the NEC and FM-7 computers had built-in FM sound. The first PC sound cards, such as AdLib's Music Synthesizer Card, soon appeared in 1987. These cards allowed IBM PC compatible computers to produce complex sounds using FM synthesis, where they had previously been limited to simple tones and beeps. However, the rise of the Creative Labs Sound Blaster card, released in 1989, which featured much higher sound quality due to the inclusion of a PCM channel and digital signal processor, led AdLib to file for bankruptcy by 1992. Also in 1989, the FM Towns computer included built-in PCM sound, in addition to a CD-ROM drive and 24-bit color graphics.

By 1990 DOS comprised 65% of the computer-game market, with the Amiga at 10%; all other computers, including the Apple Macintosh, were below 10% and declining. Although both Apple and IBM tried to avoid customers associating their products with "game machines", the latter acknowledged that VGA, audio, and joystick options for its PS/1 computer were popular. In 1991, id Software produced an early first-person shooter, Hovertank 3D, which was the company's first in their line of highly influential games in the genre. There were also several other companies that produced early first-person shooters, such as Arsys Software's Star Cruiser, which featured fully 3D polygonal graphics in 1988, and Accolade's Day of the Viper in 1989. Id Software went on to develop Wolfenstein 3D in 1992, which helped to popularize the genre, kick-starting a genre that would become one of the highest-selling in modern times. The game was originally distributed through the shareware distribution model, allowing players to try a limited part of the game for free but requiring payment to play the rest, and represented one of the first uses of texture mapping graphics in a popular game, along with Ultima Underworld.

In December 1992 Computer Gaming World reported that DOS accounted for 82% of computer-game sales in 1991, compared to Macintosh's 8% and Amiga's 5%. In response to a reader's challenge to find a DOS game that played better than the Amiga version the magazine cited Wing Commander and Civilization, and added that "The heavy MS-DOS emphasis in CGW merely reflects the realities of the market". A self-reported Computer Gaming World survey in April 1993 similarly found that 91% of readers primarily used IBM PCs and compatibles for gaming, compared to 6% for Amiga, 3% for Macintosh, and 1% for Atari ST, while a Software Publishing Association study found that 74% of personal computers were IBMs or compatible, 10% Macintosh, 7% Apple II, and 8% other. 51% of IBM or compatible had 386 or faster CPUs. By 1992 DOS games such as Links 386 Pro supported Super VGA graphics. While leading Sega and Nintendo console systems kept their CPU speed at 3–7 MHz, the 486 PC processor ran much faster, allowing it to perform many more calculations per second. The 1993 release of Doom on the PC was a breakthrough in 3D graphics, and was soon ported to various game consoles in a general shift toward greater realism.

The CD-ROM had much larger storage capacity than floppies, helped reduce software piracy, and was less expensive to produce. Chris Crawford warned that it was "a data-intensive technology, not a process-intensive one", tempting developers to emphasize the quantity of digital assets like art and music over the quality of gameplay; Computer Gaming World wrote in 1993 that "publishers may be losing their focus". While many companies used the additional storage to release poor-quality shovelware collections of older software, or "enhanced" versions of existing ones,new games such as Myst included many more assets for a richer game experience.

To enhance the immersive experience with their unrealistic graphics and electronic sound, early PC games included extras such as the peril-sensitive sunglasses that shipped with The Hitchhiker's Guide to the Galaxy or the science fiction novella included with Elite. These extras gradually became less common, but many games were still sold in the traditional over-sized boxes that used to hold the extra "feelies". Today, such extras are usually found only in Special Edition versions of games, such as Battlechests from Blizzard.

Contemporary gaming:
By 1993 PC games required much more memory than other software, often consuming all of conventional memory, while peripheral device drivers could go into upper memory with DOS memory managers. Players found modifying CONFIG.SYS and AUTOEXEC.BAT files for memory management cumbersome and confusing, and each game needed a different configuration. (The game Les Manley 2 satirized this by depicting two beautiful women exhaust the hero in bed, by requesting that he again explain the difference between extended and expanded memory.) Computer Gaming World provided technical assistance to its writers to help install games for review, and criticized nonstandard software like Origin Systems's "infamous late and unlamented Voodoo Memory Manager", which used unreal mode.

By 1996, the growing popularity of Microsoft Windows simplified device driver and memory management. The success of 3D console titles such as Super Mario 64 increased interest in hardware accelerated 3D graphics on PCs, and soon resulted in attempts to produce affordable solutions with the ATI Rage, Matrox Mystique, and S3 ViRGE. Tomb Raider in 1996 was one of the first 3D third-person shooter games and was praised for its revolutionary graphics. As 3D graphics libraries such as DirectX and OpenGL matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as Unreal. However, major changes to the Microsoft Windows operating system, by then the market leader, made many older DOS-based games unplayable on Windows NT, and later, Windows XP (without using an emulator, such as DOSbox).

The faster graphics accelerators and improving CPU technology resulted in increasing levels of realism in computer games. During this time, the improvements introduced with products such as ATI's Radeon R300 and NVidia's GeForce 6 Series have allowed developers to increase the complexity of modern game engines. PC gaming currently tends strongly toward improvements in 3D graphics.

Unlike the generally accepted push for improved graphical performance, the use of physics engines in computer games has become a matter of debate since announcement and 2005 release of the nVidia PhysX PPU, ostensibly competing with middleware such as the Havok physics engine. Issues such as difficulty in ensuring consistent experiences for all players, and the uncertain benefit of first generation PhysX cards in games such as Tom Clancy's Ghost Recon Advanced Warfighter and City of Villains, prompted arguments over the value of such technology.
Similarly, many game publishers began to experiment with new forms of marketing. Chief among these alternative strategies is episodic gaming, an adaptation of the older concept of expansion packs, in which game content is provided in smaller quantities but for a proportionally lower price. Titles such as Half-Life 2: Episode One took advantage of the idea, with mixed results rising from concerns for the amount of content provided for the price.

1000 Best Games for Windows gives computer gamers of all interests and skill levels a nearly endless selection of shareware and freeware games. Organized by genre, this collection contains adventure, arcade, board, card, casino, kids, logic, sports and strategy titles, with a diverse array of games in each group. Players are also given the option to view a list of all the games or all the games in several categories at once. Players can view the descriptions and registration information before installing individual games, as well as search for games by keyword.

The adventure category contains such games as Castle of the Winds and Stellar Empires while under the arcade categories, many variations on classic games are found, like Frogg for Windows and Pong3D. The board and card game categories offer revised versions of many favorite games, from Action Checkers and Poker Golf. The casino games simulate gambling with games like Cherry Delight Slots and Video Poker. The kids games include Coloring Book for Windows and Math Flight. The sports category has Matchup Hockey and Soccer Simulator. Logic and strategy include Gem Storm and Wars of Conquest.

System requirements: 

  • Windows 3.x 
  • CD-ROM drive 
  • Mouse 
  • 8MB hard disk space (additional for each game) 
  • OPTIONAL 
  • Printer 
  • Sound card or speakers 
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Friday 10 June 2016

Cities: Skylines



Download - This city building game named Cities: Skylines is a recommended game for you who want to get simulation that is more complex.

Released on March 10, 2015 by Colossal Order (published by Paradox Interactive, this games can be a new rival for the popular game SIM City.
What makes its more different is about the feature on constructing the building. It also has realistic tilt-shift camera option so you can get dramatic landscape of your city. The road also can be built in such a free-form design. There are various types of building, vehicle and terrain. It must be a nice city simulation for they who love to play build-and-construct games.

Minimum System Requirements :


  • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
  • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
  • Memory: 4 GB RAM
  • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Hard Drive: 4 GB available space


Recommended System Requirements :


  • OS: Microsoft Windows 7/8 (64-bit)
  • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
  • Memory: 6 GB RAM
  • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 4 GB available space 
INSTALATION :

  1. Extract
  2. Burn or mount the .iso
  3. Run setup.exe and install
  4. Copy crack from CODEX dir to installdir
  5. Play

General Notes:
  • Block the game’s exe in your firewall to prevent the game from trying to go online 
  • If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead

Crackfix Notes:
  • in initial release, the milestone display was showing wrong or no stats. This is fixed now

NOTE: RAR PASSWORD IF NEED : www.gamesfier.com


Download File Is provided by gamesfier.com we are thankful for this upload

Comment if you have any error or problem.
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Endless Legend Shadows Proper-RELOADED


Game Information :

Title: Endless Legend Shadows Proper-RELOADED
Genre: Indie, RPG, Strategy
Developer: AMPLITUDE Studios
Publisher: AMPLITUDE Studios
Release Date: Sep 2, 2015
Size: 4.11 GB 



SYSTEM REQUIREMENTS

Minimum:

  • OS: Windows Vista / 7 / 8 / 8.1
  •  Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
  •  Memory: 4 GB RAM
  •  Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
  •  DirectX: Version 9.0c
  •  Hard Drive: 3 GB available space
  •  Sound Card: DirectX 9 Compatible Audio
  •  Additional Notes: Minimum Resolution: 1280 x 720


Recommended:

  • OS: Windows Vista / 7 / 8 / 8.1
  • Processor: 3.5Ghz Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
  • DirectX: Version 9.0c
  • Hard Drive: 3 GB available space
  • Sound Card: DirectX 9 Compatible Audio
  • Additional Notes: Minimum Resolution: 1280 x 720


INSTALLATION

  1. Extract
  2. Burn or mount the .iso
  3. Run setup.exe and install
  4. Copy crack from CODEX dir to installdir
  5. Play

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Friday 3 June 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan

Teenage Mutant Ninja Turtles: Mutants in Manhattan

Free Download – Full Version – Torrents
Title: Teenage Mutant Ninja Turtles: Mutants in Manhattan
Genre: Action, Adventure
Developer: PlatinumGames
Publisher: Activision
Release Date: 25 May, 2016
Game Mode (s): Single-player, Multi-player
DESCRIPTION
About This Game
Battle alongside your brothers through the sewers, subways, and streets of NYC to take down Shredder and Krang’s evil organization, Foot by Foot. Unleash custom combat skills and powerful team combos to save Manhattan from the overwhelming dark forces growing in the shadows.

Assemble your team in 4-player online co-op mode!
Fight fan-favorite enemies like Bebop and Rocksteady!
Visually stunning, fast-paced combat true to PlatinumGames’ signature style.
Gritty comic-inspired art style turns a new chapter in TMNT history!
Original story penned by IDW Comic’s TMNT author, Tom Waltz.

Download Link



  • Please Note: You will need uTorrent to download the game.
    If you are kind enough you can share the site to your friends :D
  • Sources: Codexpcgames

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    TurnOn

    TurnOn

    TurnOn

                                                 Free Download – Full Version – Torrents

    Title: TurnOn
    Genre: Action, Adventure, Casual
    Developer: Brainy Studio LLC
    Publisher: Brainy Studio LLC
    Release Date: 1 Jun, 2016
    Game Mode (s): Single-player
    DESCRIPTION



    About This Game
    The whole city has been plunged into darkness. After an accident in the power station, a living electric spark must restore electricity to the city and give citizens back their safe and carefree lives.

    “TurnOn” tells the spellbinding tale of a brave alien creature and its striking journey through blackout world. Featuring a charming art style and visual storytelling, cute character personality, and a soothing and magical soundtrack, “TurnOn” makes the world the way it was before, but a little better and kinder.

    FEATURES

    Setting! Be surprised how the world depends on electricity and what can happen if it suddenly disappears. Solve puzzles and figure out how to turn on the lights in every home, as well as fight unexpected enemies!

    Visual storytelling! Tired of all those dialogs in your video games? Never mind, in “TurnOn” everything is purely visual, and the entire story is told through what you see (and sometimes what you don’t).

    Platformer without platforms! The main character moves through the electrical wires. The mix of exploration and music levels makes the gameplay very immersive.

    The creation of “TurnOn” was inspired by the global movement Earth Hour, which is held by WWF.

    Download Link

    TurnOn-CODEX-PC.Torrent
    (Size: 1.23 GB)
  • Please Note: You will need uTorrent to download the game.
    If you are kind enough you can share the site to your friends :D
  • Sources: http://codexpcgames.com/1164/turnon/
  • Thanks For Codexpcgames. we share games from codexpcgames
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    Tekken 3




    Tekken 3 (Japanese: 鉄拳3?) is the third installment in the popular Tekken fighting game series. It was released in arcades in March 1997, and for the PlayStation in 1998. The original arcade version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode.

    Tekken 3 was the first game released on Namco System 12 hardware (an improvement over the original two Tekken games, which used System 11). It was also the last installment of the series released for the first PlayStation. The game features largely new cast of characters, including the debut of several now-staple characters such as Jin Kazama, Ling Xiaoyu, Julia Chang and Hwoarang, with a total of twenty-three characters. The home version included a new beat'em up mode called Tekken Force, as well as the bonus Tekken Ball mode.

    Tekken 3 has remained widely considered one of the greatest games of its genre, and of all time. With more than 8.5 million copies sold worldwide, Tekken 3 is the fifth best-selling PlayStation game of all time. A non-canon sequel was released in 1999 and 2000 in arcades and on the PlayStation 2 respectively, titled Tekken Tag Tournament. It was followed by the canon sequel Tekken 4 in arcades and on the PlayStation 2 in 2001 and 2002, respectively.

    The game play of Tekken 3 was very good with a best graphic and sound. tekken 3 was famous game for fighting game with best character which has best combo power. the game was really awesome and can be played on any PC with just low ram and hardware even a Pentium III PC can run this game without hanging with best Graphic quality and sound.

    Initial release date: March 20, 1997
    Genre: Fighting game
    Publisher: Namco
    Series: Tekken
    Developers: Namco, Production I.G
    Platforms: PlayStation, Arcade game, PlayStation 2, Dreamcast, Namco System 12

    Just download the game from below link and enjoy the best fighting game. comment your favorite character of this game
    keep sharing and visit my blog daily.

    Download Now


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    Thursday 2 June 2016

    Download Ford Off Road Racing 2008 PC Game




    Developer(s) Toolbox Design (PlayStation) MotiveTime, Ltd. (PC) HME Inc. (Arcade)
    Zonic Limited (Mac OS X)
    Publisher(s) Empire Interactive (PlayStation) HME Inc. (Arcade)
    Feral Interactive (Mac OS X)
    Platform(s) PlayStation, PC, Macintosh, PlayStation Network, Arcade
    Release date(s) PlayStation
    NA March 6, 2001
    PlayStation Network
    NA May 20, 2009
    Genre(s) Racing
    Mode(s) Single player

    Ford Racing, the first game in the Ford Racing series, was released on March 6, 2001 for the PlayStation, PC and the Arcade. The Mac OS X version of the game was released in October 2004 by Feral Interactive.[1] The PlayStation Network version of the game was released on May 20, 2009.

    The game features 12 Ford cars from both the United States and Europe lines and 8 Tracks on which the 12 cars can race. The game features a career mode with several different types of races and the ability to upgrade the cars with various upgrades. the first stage is to start from a desert where lots of fun off road races which is pretty cool and the cars at track is working fine with great speed. and after desert you have to do races on snow tracks which are too difficult. Race powerful 4x4’s, trucks and concept vehicles across desert, water and ice in your bid to be first past the finish line. With 12 distinct race types, real-time damage repair and sweeping tracks designed for aggressive, rough-tough racing, Off Road is an adrenalin-pumping, high-speed racing experience. 18 officially licensed Land Rover and Ford off road vehicles. 12 distinct race types. 24 detailed tracks. 3 beautifully detailed off road environments. Real time, on-the-go damage repair. Pick up and play handling. Discover hidden routes. Power sliding - throw powerful 4x4’s around the tracks. In-game pickups: Discover repair pods, time extensions, artifacts & cash

    System Requirements 
    • CPU  : 2 GHz processor
    • RAM  : 512 Mb RAM (1Gb for Vista)
    • GPU  : 128 Mb supported DirectX9 video card
    • DX   : DirectX 9
    • OS   : Windows 2000/XP/Vista
    • Sound: DirectX9 supported sound card
    Release Date: 2008. September 18

    Read At:
    Wikipedia
    IGN

    Download Now

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    Hidden Expedition: Midgards End Collectors


    This is a very enthusiastic, casual puzzle and hidden object video game. Hidden Expedition 11 has been developed and published by Eipix Entertainment. The game platforms for Linux, Mac and Windows PC. This is the best in the class ultimate experience.

    On your toes, Agent! Someone has just attacked the H.E.L.P. academy, breaking into the vault and making off with an ancient map.

    All signs point to an inside job, but who would be brazen – and foolish – enough to do such a thing? And what do they want with a map that’s tied to a Norse myth about the end of the world?

    The game platforms for Linux, Mac and Windows PC. This is the best in the class ultimate experience.

    Game Description:
    Nice puzzles and great level design
    In case you are not familiar with HOPAs, the game play formula is pretty straightforward and it can be learned in a matter of minutes. Thus, your goal is to examine every scene and try to discover every useful item in them. Some of these objects can then be combined to unlock doors or open contains, which contain other useful items and so on. It can get repetitive after a point, but there’s some variety in there as well.

    Puzzles are a great distraction, because they can really put your mind to work until you are able to figure them out. Most of these puzzles are pretty similar as well, but their distribution throughout the story is even enough for them not to become very repetitive. In addition, the environments are constantly changing, which keeps the experience fresh and enjoyable.

    Nice graphics and decent voice acting
    In the end, Hidden Expedition: Midgard's End should be a blessing for the fans of the franchise, but even those who are not familiar with it can have tons of fun with the game. In addition, there’s a lot of action involved as well, which is pretty nice for a hidden object game.

    Game Information:
    Title: Hidden Expedition Midgards End Collectors Edition
    Developer: Eipix Entertainment
    Publisher: Big Fish Games
    Publication Type: ASG
    Genre: Casual, Hidden Object, Puzzle
    Platform: MSPC
    Lang: ENG
    Release Year: 2016

    Minimum System Requirements:
    OS: Windows XP/Windows Vista/Windows 7/Windows 8/Windows 10
    CPU: 2.0 GHz
    RAM: 1024 MB
    DirectX: 9.0
    Hard Drive: 771 MB
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    Tuesday 31 May 2016

    EA Sports Cricket 2016 PC Game

    EA Sports Cricket 2016

    Game Description:

    1. Cricket 16 contains (12 Indians, 6 Pakistanis, 3 UAE, 3 Australian, 3 England, 2 South African, 2 New Zealand & 1 Stadium of Sri Lanka, West Indies, Bangladesh & Zimbabwe) stadiums.
    2. International Teams, IPL, BBL, PSL, Haier Super 8 Teams, Independence Day Teams (Afridi & Misbah XI, Sachin & Dhoni XI), ICC Asia & World XI (ODI,T20,Test) Teams Included.
    3. Hard & Challenging Gameplay for 5 Star players.
    4. Ball will swing, seam & spin & CPU will bat aggressively.
    5. Latest Kits, Faces etc. of all teams...Future updates will be post on page.
    6. HD Game menu & Exciting Cricket music jukebox (26 Songs).
    7. Different music will play during match & on every boundary & Wicket.....
    8(a). World Cup 2015 will be played in Australia Cricket Ground of Australia.
    8(b). T20 World Cup 2016 will be played in Pakistan & India...
    8 c). Both fixtures files will be given separately.
    8(d). Paste your desired fixture (T20 or 50 over world cup) in Cricket 15 folder & Play.
    9. There are 3 rosters (Squad) in Game, Load your desired roster (T20,ODI &Test) before playing any match.
    10. And lot more........

    Ea Sports 2016 Cricket Game Free Download

    Here is Cricket 16 Details.

    1. Licence Screen Changed.
    2. New Player added in Starting screen.
    3. International Menu added (1 player from top 9 teams).
    4. New Players added in some teams.
    5. Rosters updated of all formats (ODI,T20 & Test).
    6. Weather Condition Icon Changed.
    7. Chak Day India song added for Indians fans.
    8. PSL logos & squads updated.(Kits will be relesed later).
    9. Gameplay made more tough & challenging.
    10. Match Loading Images updated.
    11. Game text & font updated.
    12. Cricket 16 logo added in all overlay & menus.
    13. BBL squads updated.
    14. World Cup, Champions Trophy & Carlton Mid Series trophies & logos updated.
    15. Ashes updated.
    16. Many Players faces updated.
    17. And lot more..............

    System Requirements:

    CPU= Intel Core 2 Duo
    Ram= 4 GB
    Graphics card= 1 GB
    Operating system= Windows XP, Windows 7, 8 and 10 (32+64 bits)
    Keyboard
    Mouse

    Download Game


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    Cue club (PC Portable) With Cheats Code



    Cue Club is a sports simulation video game developed by British Games developer Bulldog Interactive and released for Microsoft Windows on 10 November 2000. It is a realistic interpretation of pool and snooker. The game was initially published by Midas Interactive and later by GSP (now known as Avanquest), but since 2012 it has been distributed exclusively by Bulldog through the official Cue Club website.

    Cue Club uses a fixed, overhead view of the table, and control is via mouse input.

    The game features a tournament mode, practice mode, quick game, two-player head-to-head, and a bonus 'slam' mode where the balls can be hurled around with the mouse. Different rules are available including eight-ball, nine-ball, speed pool, killer (pool) and snooker, with the ability to customize the rules for eight-ball to replicate the many variants of the game. A large selection of table designs, ball sets and cues are provided, with settings for fast and slow cloth speeds, and different cueing methods.

    The game also features a series of themed 'Virtual Chat Rooms' that mimic real internet chat rooms, which the player is free to explore, subject to certain conditions. For example, access may be restricted due to the chat room being too busy, or male players may be turned away if it is already occupied by too many men.

    Once inside, players interact by sending chat messages though a dialogue box and requesting games. Often the conversation offered up by the computer players contains banter and joking, which the developers intended as a way of adding a sense of humor to the game. If a match is agreed the challengers go off to play. In the result of a win the player is rewarded with an increase in his or her reputation, allowing them to play harder opponents and progress through the game. A loss usually involves a reduction in reputation, making it harder to strike up matches in the future, forcing the player to start again by challenging lower-ranked opponents. When the player attains a maximum 5-star reputation, the 'boss' of the chat room will usually agree to a match. By defeating the boss, the player's membership to that room is upgraded from standard to silver, entitling them to certain privileges.

    In tournament mode players compete for the eight trophies on offer (one for each chat room). When all eight trophies have been won the player then competes for the ultimate prize of the Grand Cue Club Trophy, which is the hardest tournament and features all of the bosses.

    After all the boss characters have been defeated and the Cue Club Tournament has been won, the game is officially completed and an end-game sequence is played. As a further bonus, the player is awarded a 'gold-card' membership to the chat rooms, which guarantees access and preserves the player's 5-star reputation.


    Developer: Bulldog Interactive
    Engine: DirectX
    Platform: Microsoft Windows
    Release date: 10 November 2000
    Genre: Sports simulation




    CHEATS:-

    NOTE: These are the main Cue Club cheats that are usually applied by pressing down the right key combination. Please find the instructions on how to use these cheats below.

    Go to the Saloon Bar and type one of the following codes in the chat bar to activate the corresponding cheat function.

    ccc>gravity - Like balls repel each other; and unlike balls attract each other
    ccc>marbles - Balls have glassy appearance
    ccc>bangs or ccc>sfx - Exploding balls in patched version
    ccc>gold - Everything unlocked with a gold membership
    ccc>silver - Everything unlocked with a silver membership
    ccc>standard - Everything unlocked with a standard membership
    ccc>reset - Locks the game again


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    Sunday 29 May 2016

    Cadillacs and Dinosaurs


    Cadillacs and Dinosaurs, released in Japan as Cadillacs Kyouryuu Shinseiki (キャディラックス 恐竜新世紀 Kyadirakkusu Kyōryū Shinseki?) is a 1993 arcade game by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the short-lived Cadillacs and Dinosaurs animated series which was aired during the same year the game was released.

    Gameplay
    Up to three players can play at once, guiding their selected characters through eight stages, battling various enemies and bosses. There are four playable characters, each with their own strengths and weaknesses: Jack (balanced type), Hannah (skill type), Mustapha (speed type), and Mess (power type). The game's titular dinosaurs make appearances as neutral characters that may attack both player characters and enemies.

    In Cadillacs and Dinosaurs the player has access to several attacks. Each character has two special moves including one that depletes a character's health upon contact with an enemy and when two or more players play together, they can trigger a team-attack. Players can also find and use various firearms, throwing weapons such as rocks and explosives, and melee weapons such as clubs.

    The plot is based on the comic "Cadillacs and Dinosaurs" and takes place in the "City In The Sea" and its neighboring nearby jungle. The story starts 500 years from the 20th century, when an ensemble gang called the Black Marketeers begin hunting the dinosaurs to serve their unknown purpose. The continuous hunting process has made the dinosaurs violent and now they have started attacking villages and people.

    In order to get things sorted again, mechanic and a shaman Jack Tenrec, diplomat and an explorer by profession Hannah Dundee, friend and engineer Mustapha Cairo and mysterious Mess O'Bradovich have decided to team up against the evil deeds of the Black Marketeers. The protagonists reach "the city in the sea" where they suspect the whole hunting network being operating from. They finds themselves surrounded by Vice Terhune's men as they reach the top of Eastcoast 2513 building. Vice orders his men to attack the group to keep them away from the business. Fighting all the men, the four finally get their hands on Vice Terhune. After being beaten, Vice tells them about Butcher, who had been hunting in the northern woods.

    Following the information provided by Vice Terhune, the heroes reaches the swamp forest where they find a lot of dead dinosaurs. Proceeding through the forest they finally reach the place where the butcher is chopping a dead dinosaur with his two machetes. The butcher attacks but ends up being beaten lifeless. Meanwhile, another big name in the hunting network, Hogg, realizes that Jack is busy in the swamp forest and decides to take over Jack's Garage.

    Proceeding with the mission, the heroes go through the desert of death, where they use their car to travel safely. But then the car is chased by Hogg on his cruiser motorcycle. Hogg attacks the car with hand grenades while they try to hit him back with the car. After defeating hogg, Jack realizes that the gangsters have taken over his garage.

    The entrance of the garage is blocked with barrels, but the heroes drives through the barrels using their car. They clear out the garage, killing all the gangsters there where they confront Slice, a Mohawk haired guy with boomerangs; the team manages to defeat Slice, regaining control of their garage. This is when they receive a message from an old villager who tells them about the weird behavior of the dinosaurs and asks for help.

    In response to the villager's call, the heroes reaches the village where they notice dinosaurs violently attacking the people. They also notice that the village has been set on fire by someone. Going ahead further, they meet the old villager who asked for the help. The villager tells about the whole network and as soon as he is about to reveal the name of the person behind all these activities, he is shot dead with an Uzi by Morgan. Morgan attacks the group as well with Uzi, rocks, grenades and knives, but the four manage to beat him. After receiving some beating from the team, Morgan talks about the powers of "doctor" transforms himself in to a dinosaur like creature called Morgue. The Morgue is beaten lifeless. By now, they have come to know that some doctor is trying to create new lifeforms.

    Proceeding ahead, the heroes reach the coal mine and another jungle, where they face a dinosaur trying to stomp them. They eventually reach a place where they encounter a few gangsters with a metal box. The metal box breaks open and a creature with tentacles, named Tyrog, comes out of it. Tyrog attaches itself to the body of one of the gangsters and transforms it into an acid and ember spitting dinosaur-human hybrid. Tyrog keeps itself attached to the gangster until his body is able to take the beating. After that, Tyrog detaches itself from the exhausted body of gangster and attaches to another gangster, transforming him; the same happens for another time. Finally, Tyrog itself dies.

    With all the leads and hints, Jack has now realized that Dr. Simon Fessenden is the mastermind behind all the things happening. He also identifies the place in a photograph they find while fighting Tyrog. The heroes head towards this underground place, which again is somewhere in "The City In The Sea".

    The team move towards the basement, going through the library and the computer lab. In the computer lab, they are interrupted by Slisaurs (hybrids of slice and dinosaurs). The doctor appears on the computer screen, calling himself the creator of a new world and ordering the Slisaurs to finish off the protagonists. But the Slisaurs fail in their attempt and the team moves ahead, deeper in the basement.

    Deep deep down, is a bio-lab with different organisms in big jars including dinosaurs like Rock Hopper and hybrids like Bludges and Tyrogs. Below the bio-lab is a cave, which finally leads to Dr. Fessenden's lab. Seeing the team, doctor transform himself into Morgue like creature, but fails to stand the beating by the team. By now the transforming serum's effect reaches its peak, and the doctor gets transformed into a 3 headed giant creature. This creature is said to have the strength of a dinosaur and the brains of the doctor. The team manages to face this creature as well and beat it. Finally, the defeated doctor cripples and sets the whole laboratory on explosives.


    As the laboratory starts exploding, All four protagonists run for their lives. Hannah falls down while running and Jack stops there to help her. Only Mustapha and Mess are able to make it through the exploding laboratory. As they are walking back to their homes thinking about Jack and Hannah, the latter two come from behind, alive, in their car.

    Initial release date: February 1993
    Developer: Capcom
    Publisher: Capcom
    Genre: Beat 'em up
    Platforms: Arcade game, CP System

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    Pitfall: The Lost Expedition


    Pitfall: The Lost Expedition is an action-adventure video game for the Game Boy Advance, GameCube, PlayStation 2, and Xbox. It was released by Activision on February 18, 2004 in North America and February 20, 2004 in the PAL region. The PC version was released on October 15, 2004 only in North America. The game was also released on September 23, 2008 on the Wii as Pitfall: The Big Adventure. Pitfall: The Big Adventure was released under the brand Fun4All in Europe

    It's 1935 and Pitfall Harry, the fearless, rough-and-ready treasure hunter from the Pitfall series returns to help a beautiful archaeologist rescue her father and thwart the evil Jonathan St. Claire from claiming the lost city of El Dorado. As Harry, players encounter various animal enemies, including scorpions, bats, piranhas, alligators and even penguins, as well as human adversaries under the leadership of the sinister St. Claire. Numerous abilities are at the player's disposal as Harry recovers pages of the Heroic Handbook. With his various items, Harry is equipped for almost anything. Harry will also find lost explorers and be rewarded with golden idols for his trouble, which he can then use as currency with the Shaman.

    Characters:
    Pitfall Harry (Steven Jay Blum) - A brave explorer, who had no intention of getting involved in El Dorado in the first place. He maintains a soft spot for Nicole through the game, although this affection usually went unreturned. Harry's father abandoned him to go exploring, so Harry was fathered by Dr. David Crane (named after the creator of Pitfall). It appears that they lost contact after Harry dropped out of school. In the end-scene, he says to Nicole, "There's a man back home, Dr. David Crane, to whom I owe a long overdue visit". Whether they were reunited is yet to be revealed.

    Allies
    Dr. Bernard Bittenbinder (Phil Hayes) - friend to Kevin McCallister and leader of the expedition, he acts as a role model to Harry and gives him the sling and Heroic Handbook.

    Nicole McCallister (Jessica Bogart) - Harry's love interest and eventual girlfriend, Nicole is an attractive bookworm/archaeologist who came to the jungle to look for her father Kevin. She enlists in the help of an evil shaman named Pusca, who helped her find the temple where her father was last seen. Upon finding his lifeless body, Nicole becomes distraught and desperately searches for a loophole that will bring Kevin back. She is comforted by Harry, who sends her back to base camp, where she goes missing. Later, she returns to the Gate of El Dorado, and along with Harry and Micay, she places the artifacts in their slots and opens the gate before stealing them and revealing that she made a deal with the sorcerer Pusca: if she opened the gate, he was going to send her back six months in time to save her father. She is unaware that Pusca has no more use for her now and kills her before taking Micay and the artifacts through the time portal, and Harry goes in after them. After getting the magical powers from one of Micay's butterflies and defeating Pusca, Harry returns to the present, where her body lay. Using the same magic powers, he holds her, kisses her and brings her back to life, and the two are seen kissing at the very end of the game.

    Micay (Cree Summer-Francks) - the local native princess, who according to Harry is "Smokin' hot". In the game, he is required to "rescue" her. She loves butterflies and flirts with Harry on several occasions. She comes from the past and needed Harry to find all the artifacts so that she could save El Dorado and her people from the Spanish invaders. For his pains in rescuing her, he is given his shield.

    Hubert Leech (Michael Beattie) - a young inventor with bad flying skills and a knack for getting stuck in bad places, for example, steep ledges and floating ice bergs. He is often seen using a flying contraption and gives harry the Heroic Handbook page for the "Heroic Dive", providing the dialogue.

    Quickclaw (Rino Romano) - a jaguar, with the power of speech. He doesn't really fit in, and follows Harry around just because he is lonely and doesn't fit in with the other jaguars. Quickclaw first met Harry in the jungle, but follows him all over the Amazon rainforest. He came from the past, like Micay, and used to steal food from the villagers. He was cursed with speech by Micay, so that he wouldn't fit in with mankind or his own kind. At the end of the game, Micay lifts the spell and Quickclaw is last seen walking off with his own kind.

    In many ways, the original Pitfall! for the Atari 2600 can be held primarily responsible for inventing the modern platforming genre. Without that seminal game, we would have never experienced the trials and tribulations of Pitfall Harry, jumping over pits, climbing up and down ladders, and swinging from vine to vine across the dense jungles--or, at least as dense as the 2600 was capable of rendering. Since Harry's original adventure, many games have built upon the basic platforming concepts found in that game, consistently pushing the envelope of what platforming can be. Yet somehow, in a sad twist of irony, most of the subsequent games featuring the Pitfall moniker didn't do anything for the genre, instead serving as little more than lame retreads of previously explored territory. The latest adventure of Pitfall Harry, titled Pitfall: The Lost Expedition, is the debut of the series on this generation's hardware, and much like many of its Pitfall predecessors, it doesn't break any manner of new ground. However, this is not to say the game isn't fun on its own merits, and all told, The Lost Expedition still makes for a pretty enjoyable platforming experience all around.


    Pitfall Harry is back, and this time, he's got attitude.
    The Lost Expedition does add one slight innovation to the series, in that it opts to give its protagonist a legitimate personality this time around. This iteration of Harry is certainly not the same faceless, pixelated fellow that we've all come to know over the years--nay, the new Pitfall Harry is quite different. The new Harry is dashing, daring, and, at least in his own mind, quite the lady-killer. The story of The Lost Expedition begins with our hero battling for his life against a demonic jaguar amid a ring of fire. After some intense combat, Harry, thinking he has won, lets his guard down, allowing the jaguar to get the best of him. Right as he's about to be dealt the seemingly final blow, Harry begins to narrate, and we're whisked back in time to the previous day, aboard a rickety passenger plane filled with various explorer types. Harry is chatting it up with a fellow explorer by the name of Dr. Bittenbinder, who just happens to be traveling with a young, beautiful, and slightly bookwormish associate named Nicole. Suddenly, lightning strikes the plane, and it is sent spiraling down toward the thick South American jungle.

    The entire plot of the game is told through between-mission narration by Harry. Initially, the story simply revolves around Harry's attempts to round up lost members of the expedition who were aboard the doomed plane. However, after some time, things spiral off into a number of silly directions. Ancient prophecies and cities are discovered, rival tribes square off with one another, an old rivalry between Harry and an evil explorer named Jonathan St. Claire is renewed, and, further adding to the utter wackiness of it all, you are eventually befriended by a talking cheetah. Without diving too heavily into spoiler territory, it can be said that the story of The Lost Expedition features some exceptionally dumb plot points, but thankfully, the game in no way tries to take itself seriously. Apart from hokey, eye-rolling moments, the dialogue and story progression are pretty amusing, and there are more than a few clever Indiana Jones references to keep you on your toes. Though you'll never find yourself heartily chuckling at any of the game's gags, you'll certainly be entertained.

    Most of Lost Expedition's gameplay follows the industry standard for platformers to the letter. Harry can jump and double jump over various objects and platforms, engage in some fairly simplistic combat, and use various weapons and items he picks up along the way. Many of the items Harry uses throughout the game actually tie in to the progression of the overall story. Numerous areas in the gameworld are blocked off, and only specific items will allow Harry to traverse them. For instance, you'll come across large walls that must be climbed with a pickax or blown apart with dynamite, passages blocked by gaseous plants that can only be circumvented using a gas mask, and objects that need to be knocked over using a basic slingshot. To use these items, you have to equip Harry with them using the controller's directional pad and then use the right control stick to use them. The right stick actually independently controls Harry's right arm and lets him use items and pick up objects you encounter during the game. It's kind of a neat mechanic, and it's certainly more interesting than your standard "action button" concept.


    The Lost Expedition follows the formula for a modern platformer, without getting too hung up on little things like, say, originality.
    Combat in The Lost Expedition is much more of a necessity than you might initially think when first picking up the game. From the get-go, Harry can execute a few basic strike moves and a jumping kick, and as the game goes on, he can purchase new attacks from various shamans that appear in certain levels. Most enemies are easily dispatched using weapons and basic combat moves, but a few, tougher ones require upgraded attacks. The only truly frustrating thing about the game's combat is that the action can get pretty hectic when multiple enemies are attacking, and a combination of a lack of real defense on Harry's part and a rather stuttery camera makes things more difficult than they need to be. You will eventually come upon a shield that Harry can use during combat, but it only blocks attacks coming from the front and from directly above, leaving plenty of vulnerable areas. More often, your best bet is to just punch and run or, in later stages of the game, use specialty attacks like spin kicks and such to try to clear the area as quickly as possible. This isn't always an option, depending on how accessible enemies are and how many of them there are, and the camera has a tendency to adjust to a position that prevents you from seeing more than half the enemies onscreen. For the most part the game's combat system works just fine, but when its clunkier aspects appear, they tend to stick out.

    Similar to the combat system are the game's more traditional platforming elements--they work pretty well most of the time, but there are problems to speak of. Most of the traditional Pitfall-style mechanics are present in The Lost Expedition, like pits that open and close, vines for you to swing from, and more than your fair share of jump puzzles. Each of these elements is handled well enough in The Lost Expedition, though there are some frustrations that stem primarily from some slightly off-kilter physics. It's usually pretty easy to control Harry and get him to jump from vine to vine, or from platform to platform and such, but every now and again, you may miss a jump onto a platform ever so slightly--to the point where you will likely think you've made the jump, even--which causes Harry to float somewhat above the ground, and even though it seems like he should land on the platform, he slides off of it. Because the game is quite reliant on jump puzzles, and some of them are quite lengthy in nature, this occasional hiccup can be a big headache.


    Most of the game's basic platforming and combat mechanics are pretty solid, but they aren't devoid of problems, either.
    Another problem with The Lost Expedition is that it just isn't paced particularly well. Especially toward the second half of the game, frequent backtracking trips are required to get to your next objective, and some of these trips can be almost obscenely long. There are some instances when shortcuts give you a quick trip across half the world, limiting you to a minimal amount of actual footwork, but there are still far too many times when you'll actually have to navigate your way back across a hefty portion of the game's world just to start your next mission. The whole game clocks in at around nine to 10 hours, though it would probably be closer to eight if it weren't for the needless retracing of previous steps, which ultimately makes these parts of the game seem even more like mere filler.

    Fortunately, when you aren't forced to backtrack, the portions of the game that involve exploration and puzzle solving are actually pretty good. The Lost Expedition features a nice array of different areas to poke around, and figuring out the best way to get around and solve the puzzles necessary to progress, though not terribly difficult, is still fun. Also, the game does have a nice habit of occasionally throwing you unexpected curveballs, such as the first time you find yourself exploring one of the game's animal temples. Without spoiling the whole thing for you, let's just say that you'll gain a new appreciation for monkeys and their antics after the experience.

    The Lost Expedition isn't an especially impressive-looking game, but what it lacks in technical prowess it mostly makes up for in charm. The basic look of the game is quite goofy, with exaggerated, gangly character designs, bright and colorful color schemes, and plenty of zany animation. There isn't a huge variety of animation in the game, but what's there looks extremely fluid and seamless. Every environment in the game features a nice variety of terrain and set pieces, and on the whole, they're nice to look at--though mostly from a distance, because when you get too up-close and personal with the environments, you tend to take more notice of the less-than-impressive textures and lousy effects, such as the absolutely atrocious in-game water effect. Of the three console versions of the game, the Xbox version both looks the best and performs the best overall. Everything in the Xbox version looks crisp and bright, whereas the GameCube and PS2 versions look more notably drab--especially the PS2 version. The PS2 and GameCube iterations also suffer from frequent frame rate drops and hitches, though for no particular reason. The Xbox version has its moments of frame rate drop as well, but not as often as in the other two versions. The game controls just fine on all three systems, so there's no real platform advantage to be found there.


    The Lost Expedition has its ups and downs, but overall, it's worth playing if you're a fan of the platform genre.
    The Lost Expedition's sound quality is likely its best asset. The voice acting for Harry and the rest of the game's wacky roster of characters is great, featuring well delivered dialogue and some solid comic timing. The game also includes a well-composed, mostly orchestral-sounding soundtrack. Each piece of music fits its respective environment quite well and invokes the proper feelings of dread, tension, excitement, and the like. Most of the in-game sound effects are appropriately nutty, as is the dialogue of some of the random enemy characters. The only annoyances to be found are the semi-obnoxious repetition of some of the enemy dialogue, such as the dialogue of the "native" characters, and the high-pitched squealing of the game's howler monkeys. When you're dealing with only one or two monkeys at a time, this isn't really a problem, but if you get stuck facing four, five, or even more of them, the noise level turns into an unbearable cacophony. Fortunately, though, this doesn't happen too often.

    Pitfall: The Lost Expedition is as much give and take as you'll find in a modern platformer. For every good quality it features, there's an issue to be found. However, this is not to say that all enjoyment from the game is negated in any way--in fact, if you can find it within yourself to simply grin and bear some of the problems the game has, you'll likely find The Lost Expedition to be pretty enjoyable. Sure, it probably won't please any hardcore Pitfall! purists, but if you're just on the lookout for a solid platformer for a weekend rental, then Pitfall: The Lost Expedition is right up your alley.




    System Requirement:
    • OS:Windows Xp,7,Vista,8
    • RAM: 256MB
    • VGA Card Memory: 32MB
    • CPU: Intel Pentium III @ 800MHz
    • Hard Free Space: 1.2GB
    • Direct X: 9.0
    • Sound Card: Yes

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