Pitfall: The Lost Expedition is an action-adventure video game for the Game Boy Advance, GameCube, PlayStation 2, and Xbox. It was released by Activision on February 18, 2004 in North America and February 20, 2004 in the PAL region. The PC version was released on October 15, 2004 only in North America. The game was also released on September 23, 2008 on the Wii as Pitfall: The Big Adventure. Pitfall: The Big Adventure was released under the brand Fun4All in Europe
It's 1935 and Pitfall Harry, the fearless, rough-and-ready treasure hunter from the Pitfall series returns to help a beautiful archaeologist rescue her father and thwart the evil Jonathan St. Claire from claiming the lost city of El Dorado. As Harry, players encounter various animal enemies, including scorpions, bats, piranhas, alligators and even penguins, as well as human adversaries under the leadership of the sinister St. Claire. Numerous abilities are at the player's disposal as Harry recovers pages of the Heroic Handbook. With his various items, Harry is equipped for almost anything. Harry will also find lost explorers and be rewarded with golden idols for his trouble, which he can then use as currency with the Shaman.
Characters:
Pitfall Harry (Steven Jay Blum) - A brave explorer, who had no intention of getting involved in El Dorado in the first place. He maintains a soft spot for Nicole through the game, although this affection usually went unreturned. Harry's father abandoned him to go exploring, so Harry was fathered by Dr. David Crane (named after the creator of Pitfall). It appears that they lost contact after Harry dropped out of school. In the end-scene, he says to Nicole, "There's a man back home, Dr. David Crane, to whom I owe a long overdue visit". Whether they were reunited is yet to be revealed.
Allies
Dr. Bernard Bittenbinder (Phil Hayes) - friend to Kevin McCallister and leader of the expedition, he acts as a role model to Harry and gives him the sling and Heroic Handbook.
Nicole McCallister (Jessica Bogart) - Harry's love interest and eventual girlfriend, Nicole is an attractive bookworm/archaeologist who came to the jungle to look for her father Kevin. She enlists in the help of an evil shaman named Pusca, who helped her find the temple where her father was last seen. Upon finding his lifeless body, Nicole becomes distraught and desperately searches for a loophole that will bring Kevin back. She is comforted by Harry, who sends her back to base camp, where she goes missing. Later, she returns to the Gate of El Dorado, and along with Harry and Micay, she places the artifacts in their slots and opens the gate before stealing them and revealing that she made a deal with the sorcerer Pusca: if she opened the gate, he was going to send her back six months in time to save her father. She is unaware that Pusca has no more use for her now and kills her before taking Micay and the artifacts through the time portal, and Harry goes in after them. After getting the magical powers from one of Micay's butterflies and defeating Pusca, Harry returns to the present, where her body lay. Using the same magic powers, he holds her, kisses her and brings her back to life, and the two are seen kissing at the very end of the game.
Micay (Cree Summer-Francks) - the local native princess, who according to Harry is "Smokin' hot". In the game, he is required to "rescue" her. She loves butterflies and flirts with Harry on several occasions. She comes from the past and needed Harry to find all the artifacts so that she could save El Dorado and her people from the Spanish invaders. For his pains in rescuing her, he is given his shield.
Hubert Leech (Michael Beattie) - a young inventor with bad flying skills and a knack for getting stuck in bad places, for example, steep ledges and floating ice bergs. He is often seen using a flying contraption and gives harry the Heroic Handbook page for the "Heroic Dive", providing the dialogue.
Quickclaw (Rino Romano) - a jaguar, with the power of speech. He doesn't really fit in, and follows Harry around just because he is lonely and doesn't fit in with the other jaguars. Quickclaw first met Harry in the jungle, but follows him all over the Amazon rainforest. He came from the past, like Micay, and used to steal food from the villagers. He was cursed with speech by Micay, so that he wouldn't fit in with mankind or his own kind. At the end of the game, Micay lifts the spell and Quickclaw is last seen walking off with his own kind.
In many ways, the original Pitfall! for the Atari 2600 can be held primarily responsible for inventing the modern platforming genre. Without that seminal game, we would have never experienced the trials and tribulations of Pitfall Harry, jumping over pits, climbing up and down ladders, and swinging from vine to vine across the dense jungles--or, at least as dense as the 2600 was capable of rendering. Since Harry's original adventure, many games have built upon the basic platforming concepts found in that game, consistently pushing the envelope of what platforming can be. Yet somehow, in a sad twist of irony, most of the subsequent games featuring the Pitfall moniker didn't do anything for the genre, instead serving as little more than lame retreads of previously explored territory. The latest adventure of Pitfall Harry, titled Pitfall: The Lost Expedition, is the debut of the series on this generation's hardware, and much like many of its Pitfall predecessors, it doesn't break any manner of new ground. However, this is not to say the game isn't fun on its own merits, and all told, The Lost Expedition still makes for a pretty enjoyable platforming experience all around.
Pitfall Harry is back, and this time, he's got attitude.
The Lost Expedition does add one slight innovation to the series, in that it opts to give its protagonist a legitimate personality this time around. This iteration of Harry is certainly not the same faceless, pixelated fellow that we've all come to know over the years--nay, the new Pitfall Harry is quite different. The new Harry is dashing, daring, and, at least in his own mind, quite the lady-killer. The story of The Lost Expedition begins with our hero battling for his life against a demonic jaguar amid a ring of fire. After some intense combat, Harry, thinking he has won, lets his guard down, allowing the jaguar to get the best of him. Right as he's about to be dealt the seemingly final blow, Harry begins to narrate, and we're whisked back in time to the previous day, aboard a rickety passenger plane filled with various explorer types. Harry is chatting it up with a fellow explorer by the name of Dr. Bittenbinder, who just happens to be traveling with a young, beautiful, and slightly bookwormish associate named Nicole. Suddenly, lightning strikes the plane, and it is sent spiraling down toward the thick South American jungle.
The entire plot of the game is told through between-mission narration by Harry. Initially, the story simply revolves around Harry's attempts to round up lost members of the expedition who were aboard the doomed plane. However, after some time, things spiral off into a number of silly directions. Ancient prophecies and cities are discovered, rival tribes square off with one another, an old rivalry between Harry and an evil explorer named Jonathan St. Claire is renewed, and, further adding to the utter wackiness of it all, you are eventually befriended by a talking cheetah. Without diving too heavily into spoiler territory, it can be said that the story of The Lost Expedition features some exceptionally dumb plot points, but thankfully, the game in no way tries to take itself seriously. Apart from hokey, eye-rolling moments, the dialogue and story progression are pretty amusing, and there are more than a few clever Indiana Jones references to keep you on your toes. Though you'll never find yourself heartily chuckling at any of the game's gags, you'll certainly be entertained.
Most of Lost Expedition's gameplay follows the industry standard for platformers to the letter. Harry can jump and double jump over various objects and platforms, engage in some fairly simplistic combat, and use various weapons and items he picks up along the way. Many of the items Harry uses throughout the game actually tie in to the progression of the overall story. Numerous areas in the gameworld are blocked off, and only specific items will allow Harry to traverse them. For instance, you'll come across large walls that must be climbed with a pickax or blown apart with dynamite, passages blocked by gaseous plants that can only be circumvented using a gas mask, and objects that need to be knocked over using a basic slingshot. To use these items, you have to equip Harry with them using the controller's directional pad and then use the right control stick to use them. The right stick actually independently controls Harry's right arm and lets him use items and pick up objects you encounter during the game. It's kind of a neat mechanic, and it's certainly more interesting than your standard "action button" concept.
The Lost Expedition follows the formula for a modern platformer, without getting too hung up on little things like, say, originality.
Combat in The Lost Expedition is much more of a necessity than you might initially think when first picking up the game. From the get-go, Harry can execute a few basic strike moves and a jumping kick, and as the game goes on, he can purchase new attacks from various shamans that appear in certain levels. Most enemies are easily dispatched using weapons and basic combat moves, but a few, tougher ones require upgraded attacks. The only truly frustrating thing about the game's combat is that the action can get pretty hectic when multiple enemies are attacking, and a combination of a lack of real defense on Harry's part and a rather stuttery camera makes things more difficult than they need to be. You will eventually come upon a shield that Harry can use during combat, but it only blocks attacks coming from the front and from directly above, leaving plenty of vulnerable areas. More often, your best bet is to just punch and run or, in later stages of the game, use specialty attacks like spin kicks and such to try to clear the area as quickly as possible. This isn't always an option, depending on how accessible enemies are and how many of them there are, and the camera has a tendency to adjust to a position that prevents you from seeing more than half the enemies onscreen. For the most part the game's combat system works just fine, but when its clunkier aspects appear, they tend to stick out.
Similar to the combat system are the game's more traditional platforming elements--they work pretty well most of the time, but there are problems to speak of. Most of the traditional Pitfall-style mechanics are present in The Lost Expedition, like pits that open and close, vines for you to swing from, and more than your fair share of jump puzzles. Each of these elements is handled well enough in The Lost Expedition, though there are some frustrations that stem primarily from some slightly off-kilter physics. It's usually pretty easy to control Harry and get him to jump from vine to vine, or from platform to platform and such, but every now and again, you may miss a jump onto a platform ever so slightly--to the point where you will likely think you've made the jump, even--which causes Harry to float somewhat above the ground, and even though it seems like he should land on the platform, he slides off of it. Because the game is quite reliant on jump puzzles, and some of them are quite lengthy in nature, this occasional hiccup can be a big headache.
Most of the game's basic platforming and combat mechanics are pretty solid, but they aren't devoid of problems, either.
Another problem with The Lost Expedition is that it just isn't paced particularly well. Especially toward the second half of the game, frequent backtracking trips are required to get to your next objective, and some of these trips can be almost obscenely long. There are some instances when shortcuts give you a quick trip across half the world, limiting you to a minimal amount of actual footwork, but there are still far too many times when you'll actually have to navigate your way back across a hefty portion of the game's world just to start your next mission. The whole game clocks in at around nine to 10 hours, though it would probably be closer to eight if it weren't for the needless retracing of previous steps, which ultimately makes these parts of the game seem even more like mere filler.
Fortunately, when you aren't forced to backtrack, the portions of the game that involve exploration and puzzle solving are actually pretty good. The Lost Expedition features a nice array of different areas to poke around, and figuring out the best way to get around and solve the puzzles necessary to progress, though not terribly difficult, is still fun. Also, the game does have a nice habit of occasionally throwing you unexpected curveballs, such as the first time you find yourself exploring one of the game's animal temples. Without spoiling the whole thing for you, let's just say that you'll gain a new appreciation for monkeys and their antics after the experience.
The Lost Expedition isn't an especially impressive-looking game, but what it lacks in technical prowess it mostly makes up for in charm. The basic look of the game is quite goofy, with exaggerated, gangly character designs, bright and colorful color schemes, and plenty of zany animation. There isn't a huge variety of animation in the game, but what's there looks extremely fluid and seamless. Every environment in the game features a nice variety of terrain and set pieces, and on the whole, they're nice to look at--though mostly from a distance, because when you get too up-close and personal with the environments, you tend to take more notice of the less-than-impressive textures and lousy effects, such as the absolutely atrocious in-game water effect. Of the three console versions of the game, the Xbox version both looks the best and performs the best overall. Everything in the Xbox version looks crisp and bright, whereas the GameCube and PS2 versions look more notably drab--especially the PS2 version. The PS2 and GameCube iterations also suffer from frequent frame rate drops and hitches, though for no particular reason. The Xbox version has its moments of frame rate drop as well, but not as often as in the other two versions. The game controls just fine on all three systems, so there's no real platform advantage to be found there.
The Lost Expedition has its ups and downs, but overall, it's worth playing if you're a fan of the platform genre.
The Lost Expedition's sound quality is likely its best asset. The voice acting for Harry and the rest of the game's wacky roster of characters is great, featuring well delivered dialogue and some solid comic timing. The game also includes a well-composed, mostly orchestral-sounding soundtrack. Each piece of music fits its respective environment quite well and invokes the proper feelings of dread, tension, excitement, and the like. Most of the in-game sound effects are appropriately nutty, as is the dialogue of some of the random enemy characters. The only annoyances to be found are the semi-obnoxious repetition of some of the enemy dialogue, such as the dialogue of the "native" characters, and the high-pitched squealing of the game's howler monkeys. When you're dealing with only one or two monkeys at a time, this isn't really a problem, but if you get stuck facing four, five, or even more of them, the noise level turns into an unbearable cacophony. Fortunately, though, this doesn't happen too often.
Pitfall: The Lost Expedition is as much give and take as you'll find in a modern platformer. For every good quality it features, there's an issue to be found. However, this is not to say that all enjoyment from the game is negated in any way--in fact, if you can find it within yourself to simply grin and bear some of the problems the game has, you'll likely find The Lost Expedition to be pretty enjoyable. Sure, it probably won't please any hardcore Pitfall! purists, but if you're just on the lookout for a solid platformer for a weekend rental, then Pitfall: The Lost Expedition is right up your alley.
System Requirement:
- OS:Windows Xp,7,Vista,8
- RAM: 256MB
- VGA Card Memory: 32MB
- CPU: Intel Pentium III @ 800MHz
- Hard Free Space: 1.2GB
- Direct X: 9.0
- Sound Card: Yes
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