Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Friday 17 June 2016

1000 Best Games for Windows

PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. Their defining characteristics include a lack of any centralized controlling authority, a greater degree of user control over the video-gaming hardware and software used and a generally greater capacity in input, processing, and output.

Home computer games became popular following the video game crash of 1983, particularly in Europe, leading to the era of the "bedroom coder". From the mid-90s onwards, PC games lost mass-market traction to console games before enjoying a resurgence in the mid-2000s through digital distribution.The uncoordinated nature of the PC game market and its lack of physical media make precisely assessing its size difficult.

Early growth:
Spacewar!, developed for the PDP-1 in 1961, is often credited as being the second ever computer game. The game consisted of two player-controlled spaceships maneuvering around a central star, each attempting to destroy the other.
Although personal computers only became popular with the development of the microprocessor and microcomputer, computer gaming on mainframes and minicomputers had previously already existed. OXO, an adaptation of tic-tac-toe for the EDSAC, debuted in 1952. Another pioneer computer game was developed in 1961, when MIT students Martin Graetz and Alan Kotok, with MIT student Steve Russell, developed Spacewar! on a PDP-1 mainframe computer used for statistical calculations.

The first generation of computer games were often text adventures or interactive fiction, in which the player communicated with the computer by entering commands through a keyboard. An early text-adventure, Adventure, was developed for the PDP-11 minicomputer by Will Crowther in 1976, and expanded by Don Woods in 1977. By the 1980s, personal computers had become powerful enough to run games like Adventure, but by this time, graphics were beginning to become an important factor in games. Later games combined textual commands with basic graphics, as seen in the SSI Gold Box games such as Pool of Radiance, or Bard's Tale for example.

By the late 1970s to early 1980s, games were developed and distributed through hobbyist groups and gaming magazines, such as Creative Computing and later Computer Gaming World. These publications provided game code that could be typed into a computer and played, encouraging readers to submit their own software to competitions. Microchess was one of the first games for microcomputers which was sold to the public. First sold in 1977, Microchess eventually sold over 50,000 copies on cassette tape.

As with second-generation video game consoles at the time, early home computer game companies capitalized on successful arcade games at the time with ports or clones of popular arcade games. By 1982, the top-selling games for the Atari 400 were ports of Frogger and Centipede, while the top-selling game for the Texas Instruments TI-99/4A was the Space Invaders clone TI Invaders. That same year, Pac-Man was ported to the Atari 800, while Donkey Kong was licensed for the Coleco Adam. In late 1981, Atari attempted to take legal action against unauthorized clones, particularly Pac-Man clones, despite some of these predating Atari's exclusive rights to the home versions of Namco's game.

Industry crash and aftermath:
See also: Video game crash of 1983
As the video game market became flooded with poor-quality cartridge games created by numerous companies attempting to enter the market, and overproduction of high-profile releases such as the Atari 2600 adaptations of Pac-Man and E.T. grossly underperformed, the popularity of personal computers for education rose dramatically. In 1983, consumer interest in console video games dwindled to historical lows, as interest in computer games rose.[9] The effects of the crash were largely limited to the console market, as established companies such as Atari posted record losses over subsequent years. Conversely, the home computer market boomed, as sales of low-cost color computers such as the Commodore 64 rose to record highs and developers such as Electronic Arts benefited from increasing interest in the platform.

The North American console market experienced a resurgence in the United States with the release of the Nintendo Entertainment System (NES). In Europe, computer gaming continued to boom for many years after. Computers such as the ZX Spectrum and BBC Micro were successful in the European market, where the NES was not as successful despite its monopoly in Japan and North America. The only 8-bit console to have any success in Europe would be the Sega Master System. Meanwhile, in Japan, both consoles and computers became major industries, with the console market dominated by Nintendo and the computer market dominated by NEC's PC-88 (1981) and PC-98 (1982). A key difference between Western and Japanese computers at the time was the display resolution, with Japanese systems using a higher resolution of 640x400 to accommodate Japanese text which in turn had an impact on video game design and allowed more detailed graphics. Japanese computers were also using Yamaha's FM synth sound boards from the early 1980s.

During the 16-bit era, the Commodore Amiga and Atari ST became popular in Europe, while the PC-98, Sharp X68000 and FM Towns became popular in Japan. The Amiga, X68000 and FM Towns were capable of producing near arcade-quality hardware sprite graphics and sound quality when they first released in the mid-to-late 1980s.

Growth of IBM PC gaming:
IBM, the world's largest computer company, introduced the IBM Personal Computer (PC) in 1981. IBM and others sold some games like Microsoft Flight Simulator but the PC's CGA graphics and speaker sound were poor, and most customers bought the powerful but expensive computer for business.[12] From mid-1985, however, what Compute! described as a "wave" of inexpensive IBM PC clones from American and Asian companies caused prices to decline; by the end of 1986, the equivalent to a $1600 real IBM PC with 256K RAM and two disk drives cost as little as $600, lower than the price of the Apple IIc. Consumers began purchasing DOS computers for the home in large numbers. Electronic Arts reported that customers used computers for games more than one fifth of the time whether or not they purchased them for work at home.

By 1987 the PC market was growing so quickly that the formerly business-only computer had become the largest and most important platform for computer game companies. More than a third of games sold in North America were for the PC, twice as many as those for the Apple II and even outselling those for the Commodore 64. With the EGA video card, an inexpensive clone was better for games than the Commodore 64 or Apple II, and the Tandy 1000's enhanced graphics, sound, and built-in joystick ports made it the best platform for IBM PC-compatible games before the VGA era.

By 1988, the enormous popularity of the Nintendo Entertainment System had greatly affected the computer-game industry. A Koei executive claimed that "Nintendo's success has destroyed the [computer] software entertainment market". A Mindscape executive agreed, saying that "Unfortunately, its effect has been extremely negative. Without question, Nintendo's success has eroded software sales. There's been a much greater falling off of disk sales than anyone anticipated." A third attributed the end of growth in sales of the Commodore 64 to the console, and Trip Hawkins called Nintendo "the last hurrah of the 8-bit world". Experts were unsure whether it affected 16-bit computer games, but Hawkins in 1990 nonetheless had to deny rumors that Electronic Arts would withdraw from computers and only produce console games. By 1993 ASCII Entertainment reported at a Software Publishing Association conference that the market for console games ($5.9 billion in revenue) was 12 times that of the computer-game market ($430 million).

Computer games, however, did not disappear. By 1989 Computer Gaming World reported that "the industry is moving toward heavy use of VGA graphics". While some games were advertised with VGA support at the start of the year, they usually supported EGA graphics through VGA cards. By the end of 1989, however, most publishers moved to at supporting at least 320x200 MCGA, a subset of VGA. VGA gave the PC graphics that outmatched the Amiga. Increasing adoption of the computer mouse, driven partially by the success of adventure games such as the highly successful King's Quest series, and high resolution bitmap displays allowed the industry to include increasingly high-quality graphical interfaces in new releases.

Further improvements to game artwork and audio were made possible with the introduction of FM synthesis sound. Yamaha began manufacturing FM synth boards for computers in the early-mid-1980s, and by 1985, the NEC and FM-7 computers had built-in FM sound. The first PC sound cards, such as AdLib's Music Synthesizer Card, soon appeared in 1987. These cards allowed IBM PC compatible computers to produce complex sounds using FM synthesis, where they had previously been limited to simple tones and beeps. However, the rise of the Creative Labs Sound Blaster card, released in 1989, which featured much higher sound quality due to the inclusion of a PCM channel and digital signal processor, led AdLib to file for bankruptcy by 1992. Also in 1989, the FM Towns computer included built-in PCM sound, in addition to a CD-ROM drive and 24-bit color graphics.

By 1990 DOS comprised 65% of the computer-game market, with the Amiga at 10%; all other computers, including the Apple Macintosh, were below 10% and declining. Although both Apple and IBM tried to avoid customers associating their products with "game machines", the latter acknowledged that VGA, audio, and joystick options for its PS/1 computer were popular. In 1991, id Software produced an early first-person shooter, Hovertank 3D, which was the company's first in their line of highly influential games in the genre. There were also several other companies that produced early first-person shooters, such as Arsys Software's Star Cruiser, which featured fully 3D polygonal graphics in 1988, and Accolade's Day of the Viper in 1989. Id Software went on to develop Wolfenstein 3D in 1992, which helped to popularize the genre, kick-starting a genre that would become one of the highest-selling in modern times. The game was originally distributed through the shareware distribution model, allowing players to try a limited part of the game for free but requiring payment to play the rest, and represented one of the first uses of texture mapping graphics in a popular game, along with Ultima Underworld.

In December 1992 Computer Gaming World reported that DOS accounted for 82% of computer-game sales in 1991, compared to Macintosh's 8% and Amiga's 5%. In response to a reader's challenge to find a DOS game that played better than the Amiga version the magazine cited Wing Commander and Civilization, and added that "The heavy MS-DOS emphasis in CGW merely reflects the realities of the market". A self-reported Computer Gaming World survey in April 1993 similarly found that 91% of readers primarily used IBM PCs and compatibles for gaming, compared to 6% for Amiga, 3% for Macintosh, and 1% for Atari ST, while a Software Publishing Association study found that 74% of personal computers were IBMs or compatible, 10% Macintosh, 7% Apple II, and 8% other. 51% of IBM or compatible had 386 or faster CPUs. By 1992 DOS games such as Links 386 Pro supported Super VGA graphics. While leading Sega and Nintendo console systems kept their CPU speed at 3–7 MHz, the 486 PC processor ran much faster, allowing it to perform many more calculations per second. The 1993 release of Doom on the PC was a breakthrough in 3D graphics, and was soon ported to various game consoles in a general shift toward greater realism.

The CD-ROM had much larger storage capacity than floppies, helped reduce software piracy, and was less expensive to produce. Chris Crawford warned that it was "a data-intensive technology, not a process-intensive one", tempting developers to emphasize the quantity of digital assets like art and music over the quality of gameplay; Computer Gaming World wrote in 1993 that "publishers may be losing their focus". While many companies used the additional storage to release poor-quality shovelware collections of older software, or "enhanced" versions of existing ones,new games such as Myst included many more assets for a richer game experience.

To enhance the immersive experience with their unrealistic graphics and electronic sound, early PC games included extras such as the peril-sensitive sunglasses that shipped with The Hitchhiker's Guide to the Galaxy or the science fiction novella included with Elite. These extras gradually became less common, but many games were still sold in the traditional over-sized boxes that used to hold the extra "feelies". Today, such extras are usually found only in Special Edition versions of games, such as Battlechests from Blizzard.

Contemporary gaming:
By 1993 PC games required much more memory than other software, often consuming all of conventional memory, while peripheral device drivers could go into upper memory with DOS memory managers. Players found modifying CONFIG.SYS and AUTOEXEC.BAT files for memory management cumbersome and confusing, and each game needed a different configuration. (The game Les Manley 2 satirized this by depicting two beautiful women exhaust the hero in bed, by requesting that he again explain the difference between extended and expanded memory.) Computer Gaming World provided technical assistance to its writers to help install games for review, and criticized nonstandard software like Origin Systems's "infamous late and unlamented Voodoo Memory Manager", which used unreal mode.

By 1996, the growing popularity of Microsoft Windows simplified device driver and memory management. The success of 3D console titles such as Super Mario 64 increased interest in hardware accelerated 3D graphics on PCs, and soon resulted in attempts to produce affordable solutions with the ATI Rage, Matrox Mystique, and S3 ViRGE. Tomb Raider in 1996 was one of the first 3D third-person shooter games and was praised for its revolutionary graphics. As 3D graphics libraries such as DirectX and OpenGL matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as Unreal. However, major changes to the Microsoft Windows operating system, by then the market leader, made many older DOS-based games unplayable on Windows NT, and later, Windows XP (without using an emulator, such as DOSbox).

The faster graphics accelerators and improving CPU technology resulted in increasing levels of realism in computer games. During this time, the improvements introduced with products such as ATI's Radeon R300 and NVidia's GeForce 6 Series have allowed developers to increase the complexity of modern game engines. PC gaming currently tends strongly toward improvements in 3D graphics.

Unlike the generally accepted push for improved graphical performance, the use of physics engines in computer games has become a matter of debate since announcement and 2005 release of the nVidia PhysX PPU, ostensibly competing with middleware such as the Havok physics engine. Issues such as difficulty in ensuring consistent experiences for all players, and the uncertain benefit of first generation PhysX cards in games such as Tom Clancy's Ghost Recon Advanced Warfighter and City of Villains, prompted arguments over the value of such technology.
Similarly, many game publishers began to experiment with new forms of marketing. Chief among these alternative strategies is episodic gaming, an adaptation of the older concept of expansion packs, in which game content is provided in smaller quantities but for a proportionally lower price. Titles such as Half-Life 2: Episode One took advantage of the idea, with mixed results rising from concerns for the amount of content provided for the price.

1000 Best Games for Windows gives computer gamers of all interests and skill levels a nearly endless selection of shareware and freeware games. Organized by genre, this collection contains adventure, arcade, board, card, casino, kids, logic, sports and strategy titles, with a diverse array of games in each group. Players are also given the option to view a list of all the games or all the games in several categories at once. Players can view the descriptions and registration information before installing individual games, as well as search for games by keyword.

The adventure category contains such games as Castle of the Winds and Stellar Empires while under the arcade categories, many variations on classic games are found, like Frogg for Windows and Pong3D. The board and card game categories offer revised versions of many favorite games, from Action Checkers and Poker Golf. The casino games simulate gambling with games like Cherry Delight Slots and Video Poker. The kids games include Coloring Book for Windows and Math Flight. The sports category has Matchup Hockey and Soccer Simulator. Logic and strategy include Gem Storm and Wars of Conquest.

System requirements: 

  • Windows 3.x 
  • CD-ROM drive 
  • Mouse 
  • 8MB hard disk space (additional for each game) 
  • OPTIONAL 
  • Printer 
  • Sound card or speakers 
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Friday 10 June 2016

Cities: Skylines



Download - This city building game named Cities: Skylines is a recommended game for you who want to get simulation that is more complex.

Released on March 10, 2015 by Colossal Order (published by Paradox Interactive, this games can be a new rival for the popular game SIM City.
What makes its more different is about the feature on constructing the building. It also has realistic tilt-shift camera option so you can get dramatic landscape of your city. The road also can be built in such a free-form design. There are various types of building, vehicle and terrain. It must be a nice city simulation for they who love to play build-and-construct games.

Minimum System Requirements :


  • OS: Microsoft Windows XP/Vista/7/8/8.1 (64-bit)
  • Processor: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz
  • Memory: 4 GB RAM
  • Graphics: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Hard Drive: 4 GB available space


Recommended System Requirements :


  • OS: Microsoft Windows 7/8 (64-bit)
  • Processor: Intel Core i5-3470, 3.20GHz or AMD FX-6300, 3.5Ghz
  • Memory: 6 GB RAM
  • Graphics: nVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 4 GB available space 
INSTALATION :

  1. Extract
  2. Burn or mount the .iso
  3. Run setup.exe and install
  4. Copy crack from CODEX dir to installdir
  5. Play

General Notes:
  • Block the game’s exe in your firewall to prevent the game from trying to go online 
  • If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead

Crackfix Notes:
  • in initial release, the milestone display was showing wrong or no stats. This is fixed now

NOTE: RAR PASSWORD IF NEED : www.gamesfier.com


Download File Is provided by gamesfier.com we are thankful for this upload

Comment if you have any error or problem.
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Endless Legend Shadows Proper-RELOADED


Game Information :

Title: Endless Legend Shadows Proper-RELOADED
Genre: Indie, RPG, Strategy
Developer: AMPLITUDE Studios
Publisher: AMPLITUDE Studios
Release Date: Sep 2, 2015
Size: 4.11 GB 



SYSTEM REQUIREMENTS

Minimum:

  • OS: Windows Vista / 7 / 8 / 8.1
  •  Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent
  •  Memory: 4 GB RAM
  •  Graphics: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
  •  DirectX: Version 9.0c
  •  Hard Drive: 3 GB available space
  •  Sound Card: DirectX 9 Compatible Audio
  •  Additional Notes: Minimum Resolution: 1280 x 720


Recommended:

  • OS: Windows Vista / 7 / 8 / 8.1
  • Processor: 3.5Ghz Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent
  • DirectX: Version 9.0c
  • Hard Drive: 3 GB available space
  • Sound Card: DirectX 9 Compatible Audio
  • Additional Notes: Minimum Resolution: 1280 x 720


INSTALLATION

  1. Extract
  2. Burn or mount the .iso
  3. Run setup.exe and install
  4. Copy crack from CODEX dir to installdir
  5. Play

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Friday 3 June 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan

Teenage Mutant Ninja Turtles: Mutants in Manhattan

Free Download – Full Version – Torrents
Title: Teenage Mutant Ninja Turtles: Mutants in Manhattan
Genre: Action, Adventure
Developer: PlatinumGames
Publisher: Activision
Release Date: 25 May, 2016
Game Mode (s): Single-player, Multi-player
DESCRIPTION
About This Game
Battle alongside your brothers through the sewers, subways, and streets of NYC to take down Shredder and Krang’s evil organization, Foot by Foot. Unleash custom combat skills and powerful team combos to save Manhattan from the overwhelming dark forces growing in the shadows.

Assemble your team in 4-player online co-op mode!
Fight fan-favorite enemies like Bebop and Rocksteady!
Visually stunning, fast-paced combat true to PlatinumGames’ signature style.
Gritty comic-inspired art style turns a new chapter in TMNT history!
Original story penned by IDW Comic’s TMNT author, Tom Waltz.

Download Link



  • Please Note: You will need uTorrent to download the game.
    If you are kind enough you can share the site to your friends :D
  • Sources: Codexpcgames

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    TurnOn

    TurnOn

    TurnOn

                                                 Free Download – Full Version – Torrents

    Title: TurnOn
    Genre: Action, Adventure, Casual
    Developer: Brainy Studio LLC
    Publisher: Brainy Studio LLC
    Release Date: 1 Jun, 2016
    Game Mode (s): Single-player
    DESCRIPTION



    About This Game
    The whole city has been plunged into darkness. After an accident in the power station, a living electric spark must restore electricity to the city and give citizens back their safe and carefree lives.

    “TurnOn” tells the spellbinding tale of a brave alien creature and its striking journey through blackout world. Featuring a charming art style and visual storytelling, cute character personality, and a soothing and magical soundtrack, “TurnOn” makes the world the way it was before, but a little better and kinder.

    FEATURES

    Setting! Be surprised how the world depends on electricity and what can happen if it suddenly disappears. Solve puzzles and figure out how to turn on the lights in every home, as well as fight unexpected enemies!

    Visual storytelling! Tired of all those dialogs in your video games? Never mind, in “TurnOn” everything is purely visual, and the entire story is told through what you see (and sometimes what you don’t).

    Platformer without platforms! The main character moves through the electrical wires. The mix of exploration and music levels makes the gameplay very immersive.

    The creation of “TurnOn” was inspired by the global movement Earth Hour, which is held by WWF.

    Download Link

    TurnOn-CODEX-PC.Torrent
    (Size: 1.23 GB)
  • Please Note: You will need uTorrent to download the game.
    If you are kind enough you can share the site to your friends :D
  • Sources: http://codexpcgames.com/1164/turnon/
  • Thanks For Codexpcgames. we share games from codexpcgames
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    Tekken 3




    Tekken 3 (Japanese: 鉄拳3?) is the third installment in the popular Tekken fighting game series. It was released in arcades in March 1997, and for the PlayStation in 1998. The original arcade version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode.

    Tekken 3 was the first game released on Namco System 12 hardware (an improvement over the original two Tekken games, which used System 11). It was also the last installment of the series released for the first PlayStation. The game features largely new cast of characters, including the debut of several now-staple characters such as Jin Kazama, Ling Xiaoyu, Julia Chang and Hwoarang, with a total of twenty-three characters. The home version included a new beat'em up mode called Tekken Force, as well as the bonus Tekken Ball mode.

    Tekken 3 has remained widely considered one of the greatest games of its genre, and of all time. With more than 8.5 million copies sold worldwide, Tekken 3 is the fifth best-selling PlayStation game of all time. A non-canon sequel was released in 1999 and 2000 in arcades and on the PlayStation 2 respectively, titled Tekken Tag Tournament. It was followed by the canon sequel Tekken 4 in arcades and on the PlayStation 2 in 2001 and 2002, respectively.

    The game play of Tekken 3 was very good with a best graphic and sound. tekken 3 was famous game for fighting game with best character which has best combo power. the game was really awesome and can be played on any PC with just low ram and hardware even a Pentium III PC can run this game without hanging with best Graphic quality and sound.

    Initial release date: March 20, 1997
    Genre: Fighting game
    Publisher: Namco
    Series: Tekken
    Developers: Namco, Production I.G
    Platforms: PlayStation, Arcade game, PlayStation 2, Dreamcast, Namco System 12

    Just download the game from below link and enjoy the best fighting game. comment your favorite character of this game
    keep sharing and visit my blog daily.

    Download Now


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    Thursday 2 June 2016

    Download Ford Off Road Racing 2008 PC Game




    Developer(s) Toolbox Design (PlayStation) MotiveTime, Ltd. (PC) HME Inc. (Arcade)
    Zonic Limited (Mac OS X)
    Publisher(s) Empire Interactive (PlayStation) HME Inc. (Arcade)
    Feral Interactive (Mac OS X)
    Platform(s) PlayStation, PC, Macintosh, PlayStation Network, Arcade
    Release date(s) PlayStation
    NA March 6, 2001
    PlayStation Network
    NA May 20, 2009
    Genre(s) Racing
    Mode(s) Single player

    Ford Racing, the first game in the Ford Racing series, was released on March 6, 2001 for the PlayStation, PC and the Arcade. The Mac OS X version of the game was released in October 2004 by Feral Interactive.[1] The PlayStation Network version of the game was released on May 20, 2009.

    The game features 12 Ford cars from both the United States and Europe lines and 8 Tracks on which the 12 cars can race. The game features a career mode with several different types of races and the ability to upgrade the cars with various upgrades. the first stage is to start from a desert where lots of fun off road races which is pretty cool and the cars at track is working fine with great speed. and after desert you have to do races on snow tracks which are too difficult. Race powerful 4x4’s, trucks and concept vehicles across desert, water and ice in your bid to be first past the finish line. With 12 distinct race types, real-time damage repair and sweeping tracks designed for aggressive, rough-tough racing, Off Road is an adrenalin-pumping, high-speed racing experience. 18 officially licensed Land Rover and Ford off road vehicles. 12 distinct race types. 24 detailed tracks. 3 beautifully detailed off road environments. Real time, on-the-go damage repair. Pick up and play handling. Discover hidden routes. Power sliding - throw powerful 4x4’s around the tracks. In-game pickups: Discover repair pods, time extensions, artifacts & cash

    System Requirements 
    • CPU  : 2 GHz processor
    • RAM  : 512 Mb RAM (1Gb for Vista)
    • GPU  : 128 Mb supported DirectX9 video card
    • DX   : DirectX 9
    • OS   : Windows 2000/XP/Vista
    • Sound: DirectX9 supported sound card
    Release Date: 2008. September 18

    Read At:
    Wikipedia
    IGN

    Download Now

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